Pretty good! I'd buy that as full game.
Pretty good! I'd buy that as full game.
I am planning on releasing the game on steam and other platforms, gotta find a proper publisher first. Thanks Pantakrator!
The i's in your logo look rather phallic. Oh, the game? That was pretty good!
Yeah I know... Wasn't intentional, don't have the heart to change it now after it appears in like 6 games. IT'S OUR TRADEMARK
Did the little guy go through all that just to be grabbed by giant claws and possibly die? Poor little guy.
This is beautiful...
It is very easy to hide the cursor on unity.
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
Having the cursor going off the screen all the time is a game breaking thing for me.
I'll still give it 3 stars because I think the game deserves it. It is unique.
Thanks, I could look into hiding it ( Im using playmaker, don't know code ) and replacing the file
EDIT: Was pretty easy in playmaker too, one quick added action and I think it's a big improvement--far less annoying not having to readjust the mouse all the time, thanks for the comments
I like difficult games, but not the unfair ones. I fell down from the only hoje I could fall, directly on top of an enemy.
Also, the death fade out is a bit lengthy for something that repeats possibly every 10 seconds when you're learning the mechanics.
Congrats to the programmer who made this A.I.
It's amazing!
I make potato related stuff.
Age 33, Male
Joined on 8/4/12